Wii Review: Learning with the Poo-Yoos
While playing Super Mario Galaxy 2 last week, little Isaac wanted to get involved and kept taking my Wiimote to play the “mouse game.” (Somehow he mistook Mario for Mickey Mouse.) While this was cute and all, it made me want to find him a Wii game of his own to play with and learn how to use the Wiimote and possibly let me play my game in peace.
After looking at a few choices I settled on a WiiWare game called Learning with the PooYoos.
Learning with the PooYoos is a game developed in France and available via WiiWare download on the Wii for 500 points ($5.00). The game is designed with two different levels: Little PooYoos (ages 3-4) and Big PooYoos (ages 5-6). Given the age levels, the graphics and catchy theme song are perfect and will capture the young players’ attention. After you pick you level, there are two different games to play. One involves matching the shape of a PooYoo with the shape in a cloud (first picture below) and the second involved popping balloons with the water from the elephant PooYoo’s trunk.
Isaac can not yet handle the shape matching game so I can’t speak as much to that part of the game, but we have played the balloon popping game several times. In the little PooYoo level of this game the player simply shakes the remote and the elephant PooYoo shoots water at balloons until they are all gone. (As shown in the video of Isaac below.) In the Big PooYoo level, the player actually has to point the Wiimote at the screen and aim at the balloons to pop them.
After you pop the balloons the first time, the game has an intermission and asks what shape the balloons were and then goes through a second round of balloon popping followed by a question of what color the balloons were. Then the PooYoos lead you through a nice dance routine. During the dance routine, by pressing different buttons on the Wiimote various effects happen on screen like spot lights, confetti and other fun. After the dance, you take a boat ride where again, pressing buttons on the Wiimote causes different effects on the screen. Isaac especially enjoys pushing the buttons and causing lights and the sun (a fan to him) to go across the screen.
Isaac has not played the big PooYoo level, but he enjoys the little PooYoo level quite a lot. Simply shaking the remote is a nice way for him to learn about the cause and effect relationship of the Wii. As I said, he truly enjoys pushing the buttons on the Wiimote that cause various visual effects to appear on the screen.
My biggest complaint with the game is that the few questions it asks are always the same. At one point the game asks what color the bubbles are or what color an umbrella was but the answer is always the same color. I would like it better if the color would rotate to make Isaac think a little more. There is a version 2 released, but I have not looked at it yet.
Ultimately, this game did exactly what I wanted it to do, especially for only $5.oo. Isaac is able to use the Wiimote and learn how it works. He is learning more about cause and effect relationships and a little about hand-eye coordination. Another learning piece I didn’t think about was that it counts on screen and out load to help re-enforce math skills. I have a feeling I will download the second episode before the end of the summer for Isaac to play. If you have a two – six year old who you want to introduce to the world of Wii, this is the game for you.
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